The Eldest - a CG Master Academy's Dragon

The Eldest, it is a project that I started for my CG Master Academy lecture. The aim was to handle the creation of an Asset fully in ZBrush, from the concept sculpt to the texturing.

Full lecture available at CG Master Academy :
https://3dclassroom.cgmasteracademy.com/elective/2108

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The Eldest - a CG Master Academy's Dragon

The Eldest - a CG Master Academy's Dragon

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Full lecture available at CG Master Academy :
https://3dclassroom.cgmasteracademy.com/elective/2108

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Face close up render

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Feet close up render

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Anatomy reference board - following references is indispensable !
During this process, I've been inspired by a lot of artists that I'd like to thank for their amazing work : Andrew Baker, Bayard Wu, Inkognit, Cheung Chung Tat, Francesco Lorenzetti...

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This is part of the learning process. Following my lecture, I teach you how to sculpt bones and to transform them into an actual creatures !

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We go from the ecorche, to the living creature by adding the different layers of anatomy.

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Details reference board - the detailing of my dragon is a smart mix between a use of Alphas from Texturing XYZ and a fully manual process.

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In this lecture, I show you how to add the final sculpting layer of anatomy in a lesson named "The anatomy of details"

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Of course, if you want to know how to render your creature in another 3d package than ZBrush, I teach you how to export accurate 32 bit displacement map and use them in a production shader.

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Colour reference board - usually, I create one board of reference per step of the development on my creatures. This one has been use for the painting of the Albedo

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"The anatomy of colour", this lesson is dedicated to teach you how to paint accurate Albedo map quickly in ZBrush. We learn how to enhance our sculpt thanks to the colour.

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The final chapter of this lecture aims to teach how to extract utilities from ZBrush to create a quick shader in Maya. If you want to learn how to render your creatures... I'll be here to guide you !

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A bit of lighting in Maya... not too much !

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An introduction to creature look development will help you to create some beautiful picture for your portfolio.

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Here is the final result. If you're eager to learn animal and creature anatomy, feel free to join my students : https://3dclassroom.cgmasteracademy.com/elective/2108